![]() You will find more info in the article above (see image captions).īy using render passes, you already have control over different aspects of your render. However, the render pass list is not exhaustive here. The change in color was super quick, thanks to the object ID pass. In the following render the yellow jar was originally orange. In particular, each object has a solid color and the selection inside a compositing software is a piece of cake. The AO pass allows us to add soft shadows close to occluded areas-thus adding more realism.Īgain, there are other utility passes, such as z-depth and object ID which help us add depth of field and isolate particular objects in the scene, respectively.īy the object ID pass, a few local adjustments are easy to achieve. In the same way, we might want to add some ambient occlusion in compositing. Whenever we need to tweak some specular reflections, we can do that by either the specular_direct or specular_indirect contribution. Here we show how to combine render passes. ![]() Working with render passes, for instance, enables you to isolate parts of the scene and make changes when needed.Ĭonsider the following work where a series of elements contribute to the final rendered image. You might be satisfied with your job, but you’d better know there are useful tools to go one step further. Learn how to manage particular aspects of lighting and have an advanced control over your renders in post productionĭo you think your renders look nice, but you’d still want to push your limits and achieve things you never thought you could? Well… you are in the right place with this brand new tutorial!Īs you probably know, achieving a great render result is not just a matter of setting up proper lighting and publish the image.
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